Bears Can’t Drift!? Can They?


I remember the first time I played a kart racer, huddled around a small CRT TV, three friends and I would sink countless hours into Mario Kart – a newly founded concept of the racing game genre. Throughout the years I developed a strong fondness for kart racing games, from playing the likes of Crash Team Racing, Modnation Racers and the Mario Kart series. I adore retro karting action, however, it seemed like this was something that the PS4 lacked.


Bears Can’t Drift!? is scratching the kart racer itch that I’ve had for over half a decade.

I began to do a little digging, in the hope of finding a kart racer that would invoke the same feeling I had when playing those that share a special place in my heart. I stumbled across an article, on the Unreal Engine forums, written by Arran Langmead. After watching the attached videos within the thread and reading through the features of the game, I quickly became enamoured with Bears Can’t Drift!? – A kart racer being developed by Strangely Named Studio.

The project started as a small Unity made game for the OUYA, developed by a team of two. With a few unfortunate twists and turns, Arran single-handedly steered the ship in a different direction and chose to target Steam and PS4, instead of the OUYA platform. Starting from scratch he made the switch from Unity to Unreal and began utilising Unreal Engine 4’s Blueprint system.


I think I’ve found my favourite racer already.

Although the game was made primarily by Arran, seven months into development two new members joined the team. Adam Barton became a business partner and co-developer on Bears Can’t Drift!? with Rachel Simpson working alongside both, as a freelance composer and sound designer.

You can clearly tell that Arran has matured with the same undying love for kart racers that so many of us hold dearly. Taking inspiration from unforgettable classics of the early Nintendo and PlayStation era. Bears Can’t Drift!? features an open hub world to explore while also replacing the traditional menu system.


A beautifully sculpted array of colours makes up this stunning oriental themed enviroment.

Players are able to drive through whatever hub they desire to gain admittance to three uniquely themed worlds, each hosting up to twelve playable tracks. Players can dual among other racers by using and combining power-ups to cause frantic mayhem throughout the course. In order to gain access to more challenging difficulty levels, you will need to prove you’re worthy enough by completing a specific task – such as making a challenging jump after drifting around a dangerously narrow pathway rather than just selecting it from a menu.


A mountainous, woodland area allows for the grizzlies to drift free in their natural habitat.

The artistic flair and prodigious sound design, that first attracted me to the game, were distinctly reminiscent of my childhood, each aspect of the game creating a sense of nostalgia. Worlds seem full of character in terms of visual design and sound, possibly one of the most admiring features is the inclusion of four-player, offline split screen.

It’s very rare these days that games cater for the offline players, as more tend to focus on the online portion of the game. Rekindling with old friends in this couch, co-op, kart racer will definitely be on the agenda later this summer. Bears Can’t Drift!? is certainly worth keeping an eye on.

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/ CR


The Aladdin’s Cave of Retro Gaming


Down a narrow walkway filled with neon lights and maid cafe waitresses, in the streets of Akihabara, Tokyo, lies a small stairway that leads into the glorious past of retro gaming. Super Potato is renowned throughout the retro gaming community, with stores in Osaka, Kansai and Tokyo, with the latter serving as the flagship store. I couldn’t visit Akihabara without paying a visit to this illustrious store that holds some of the world’s greatest video games.

Video game artwork from past and present adorned the walls and stairway upon entering the first floor of the store. It was like stepping into a museum, each item inside enriched in history. Across three floors a treasure trove of hidden gems from the 80s and 90s onwards, comparable to the gaming equivalent of Aladdin’s Cave.


Losing myself in aisles of Super Potato – “The Aladdin’s Cave of Retro Gaming”

There were games I’d never seen before, rare titles – some still sealed in pristine condition. Famicon cartridges decorated the walls like an artist’s canvas bursting with colours, entwined with one another but holding consistency, similar to a Jackson Pollock painting. Every corner of the room just oozed with memories from my childhood, remembering back to when these retro characters and games were once more popular than the giants of today. Each one instantly triggering that nostalgic feeling.


There were rows and rows of wondefully coloured Famicon boxes along with single cartridges, each one meticulously ordered throughout the store.

The Japanese versions of each game, in terms of packaging, seemed to be of a different calibre of what we are used to in the west. I’d never noticed that Japanese Gamecube games came in individual sleeves that featured full artwork, some with extra detailing such as textured raised spot glass accent to specific areas of the sleeve. Super Potato also sells pre-loved games and it just shows how much the locals value their possessions. The used games were in such pristine condition they could have been mistaken as brand new.


The sleeve design and box artwork from the Japanese Gamecube games was a lot more appealling than those in the west. 

Not only does this condensed retreat offer games from the past, it also has a small selection of more recent releases, although they aren’t the stores main focus. Every side of the room features some form of popular gaming protagonist. There’s merchandise, gaming peripherals, home consoles and more, all of which are purchasable unless otherwise stated.

The highest floor of Super Potato is abundant with Arcade Machines that give prominence to the golden era of gaming. On approaching the top level of the store you are instantly hit by that vintage, retro beat from gaming’s past, like a waterfall of sound hitting your ears from the open doorway. Local folk can be seen spending their evenings in a pixelated universe, escaping the day to day mundane before heading back off into their daily lives. Luckily we managed to visit during a weekday so avoided the boat load of attendees we were told visited after working hours.


We managed to visit the arcade mid afternoon on a weekday, avoiding the truck load of people who visted after working hours.

The pure excitement etched on people’s faces as they first stepped inside was shared among others as an instant reflection of those from the past. The first time we acquired the master sword in The Legend of Zelda, Defeated Bowser in Super Mario or stepped away victorious from the elite four in Pokemon. The Christmas days of way back when that saw us tearing open the newest home console, now housed on the walls similar to a video game museum. It’s the facial expressions in these memories and moments that was plastered on the faces of those arriving for the first time, the memories not only seemed to flood back to me upon entering but many others too.


Although my girlfriend isn’t the biggest fan of gaming she certainly developed an appriciation for the place, especially after meeting the giant Super Mario at the entrance of Super Potato.

I for one had become extremely jaded with how important this era of gaming was, however, for many years I’d took it for granted. This gaming pilgrimage to Akihabara made me realise that this foundation of classics, that was built up so long ago, was the building block that allowed gaming to thrive today, becoming a behemoth of the entertainment industry, and for that, I am truly thankful.

To see more recent updates, follow me on Instagram and Twitter.

/ CR



Bigger isn’t always Better


The Legend of Zelda: Breath of the Wild was one of the highlights, if not one of the best games shown at this year’s E3 press conference. They seem to be doing all the right things and taking the series in the right direction. The art style is simply gorgeous, matching that of gouache painted landscape. The exclusion of a hand holding tutorial and an open world in which I can explore is something I’ve longed for in ages.

There were so many positive additions to the game – forging, cooking, climbing, various weapons and armour, just to name a few. The new gameplay mechanics that saw Link having to consume food to stay alive, whether that be gathered through foraging or hunting. The temperature gauge, that saw him losing hearts if he was stationed in a cold area for too long, meaning Link would have to acquire warmer clothes to stay alive. It was brilliant, finally, Nintendo seemed to be getting everything right.


A screenshot taken from the 2014 trailer when the game was set for a 2015 launch and was known as The Legend of Zelda Wii U. This is the game that I was looking forward too.

Then the exploration was shown, I managed to watch the whole Nintendo Treehouse event and throughout I couldn’t help but feel that the Map was a little sparse and empty. Now I know that towns and storyline related NPC’s were stripped from the demo due to Nintendo not wanting to show too much at E3. The map was also restricted to just 1% of the final size, in order to not reveal too much.

All that aside, I felt as though the map lacked any real density. They mentioned how Breath of the Wild’s open world is 12 times bigger than that of Twilight Princess, as if bigger is always better? Personally, I’d rather have a map half the size but densely packed full of life, something that thrives and feels lived in, where the deep forests feel overgrown and uncharted and the valleys are bursting with personality.



Screenshots taken from the 2016 trailer. Set for a 2017 launch. The difference is all most polar oppisite compared to the screenshot above, where as this should be the better version. It’s a dreary set of images when stacked up against that of the 2014 trailer screenshot.

After playing the Witcher 3 and Fallout 4 last year, the bar was set higher than ever for open world games. Traversing through those worlds made me want to explore every nook and cranny and leave no stone unturned. Both worlds were packed full of places to explore. Even walking through a small wood in The Witcher 3 proved to be an exciting experience. The grass was long and overgrown, the trees shadowing over you, danger arose greatly as bears and beasts roamed in the area, you’d feel a real sense of Adventure and exploration from the map design alone. Whereas I just didn’t get that from Breath of the Wild.


Horizon: Zero Dawn, another open world game set for 2017. This game features a densley packed world that looks deep and condensed, similar to that of the Legend of Zelda screenshot from the 2014 trailer, but a million miles away from the most recent 2016 ones. Not a good sign.

What we’d seen in the first trailer didn’t seem to represent the full game. The trailer seemed to be rich in life and dense in nature where the game demo lacked any real personality as if the game was bare beforehand and a few trees and camps were plonked within it to give an effect of a stocked landscape. Eiji Aonuma recently spoke about the games density.

“We talked a little bit about the idea of density, how dense to make this big world” Aonuma explained. The team realised that filling the vast landscape with things to do and explore would be a lot of work.

As the team experienced moving around on horseback or climbing up to a high place to paraglide down, they realised that their desire to see what’s ahead of the next horizon grew. At the same time, the team realised some moments should be subtle as you explore. “We realised that it’s OK if there’s pocket of emptiness”

– Interview source:

I don’t want pockets of emptiness, what good is a huge world if that’s the case? why not a world half the size that isn’t as sparse? The encampments and shrines seem to be quite similar too. I’m aware each shrine will feature different puzzles and treasures but the game seems to resemble Far Cry in a way where you traverse to different outposts in order to overcome them, something that got boring quite quickly. A similar resemblance was shown many times in the demo with Bokoblin camps and each one seemed to be a similar setup. If this is representative of how each camp in the game is going to be, it’ll grow tiresome quite quickly.


A Bokoblin camp, again the texture and setting of the world fail to resemble that of the 2014 trailer screenshot toward the top of this article.

The Legend of Zelda: Breath of the Wild is the Zelda game I’ve always wanted, but in terms of exploration I’m a little worried. I don’t know if it’s the lack of power on the Wii U, the stripped back demo or just bad examples used throughout their official game trailer and demos. I want this game to succeed on all levels but seeing something like the examples above gets me a little worried. This is a detrimental time for Nintendo and all I want to see is them return to form.

I hope I’m proved wrong, I hope this is just due to parts of the game being stripped back for the purpose of the demo. I’m curious to see what awaits over the horizon within the game. I don’t voice these opinions because I want to put Nintendo down or because I’m not fond of the game, I do it because I genuinely care and I want the game to be as best as it possibly can be. If the game is slated for its sparse appearance or lack of density it’ll be a blow, not just to Nintendo, but to myself and those of us that love the series.

It seems that the nature of the games industry is that “bigger is always better”, that the bigger a map can be made the better it will be, as if it’s some kind of achievement, regardless of what lies within it. In general, I’d rather have a map that was half the size and full of personality, rich and alive, as opposed to something huge, barren and boring. Let’s hope as more of the game is unveiled my worries for its lack of density disappear.

/ CR

To see more recent updates, follow me on Instagram and Twitter.

E3 2016 in Retrospect


Well another E3 has passed and it’s unsettling to think how fast this one has come and gone. It seems not long ago I was sitting down to watch the reveal of Fallout 4, and now it’s been nearly a year since it’s release. I’m not here to talk about what was and wasn’t at E3 or what the games are like in terms of features, gameplay, story etc. That’s all already been covered by press insiders and the likes, as always I’m here to give my opinion on the last couple of days while I sip on a freshly made brew.

I always look forward to E3, the build up before the conferences can only be compared to the sleepless nights as a child on the eve of Christmas Day. I become very excited and giddy to see what the next year holds for the gaming industry as a whole. As many of you know I’m a PlayStation and Nintendo gamer at heart, but that’s not to say I don’t like to dabble in what Xbox and the other third parties are up too.

Kait Knife Battle

Gears of War 4 is looking absolutely incredible, a big miss for PlayStation fans.

Xbox seemed to have a very strong conference this year, far improved to what was shown the year previous. Every year there’s always a game from their conference that I wish would be coming to PlayStation, this year it was Gears of War 4. I’ve only ever played the first two from the series and although enjoyable I’ve failed to work through the whole series, but the latest instalment looks incredible and is sure to be making a lot of GOW fans very happy.Project Scorpio was also revealed, something to get very excited about, as of now I’m a little wary about the whole concept. I’d like to see how developers will provide the better game for the newer consoles when they will always need to cater

Project Scorpio was also revealed, something to get very excited about. As of now I’m a little wary about the whole concept. I’d like to see how developers will provide the better game for the newer consoles when they will always need to cater for the lowest denominator. However, they could take the approach of a PC mentality, where the game is able to run at low, medium and high settings. Allowing Scorpio to take advantage of the high end and the original consoles run on the low end. Still no confirmation has been made although I’m very eager to hear more.

When voicing my opinion I try to avoid the negativity surrounding games and focus on the more positive aspects of the industry, but I really can’t fathom the words to describe the EA conference in a positive way. I feel like EA is kind of going through an identity crisis at the moment, in terms of where they stand or who they really appeal to. Their conference and genre of games seem too diverse in relation to the audience in a way that their showcase is never going to appeal to everyone. Once again the word on Twitter was that there was far too much talk about sports games, with FIFA and Madden taking up most of the show. I would’ve loved to have seen more of Mass Effect personally, as well as the Star Wars game from Visceral, sadly that wasn’t the case as it appears that both titles are too far away to devote any solid time to either one.


Dishonored II’s setting is definitely remincient of the Bioshock series.

Without fail E3 always causes me to face off against my backlog of broken dreams, all those games I pictured finishing but just never got round to. In this case, it was Dishonored. As the second instalment began to unfold on stage it reminded me that I really needed to get back to the first game. The showcase of Dishonored II was glorious. Drawing me straight into that living, breathing world. The setting, atmosphere and culture of Karnaca, known as “the jewel of the south” in game, seems to absolutely thrive. It reminds me of the Bioshock series, which holds, in my opinion, the most unforgettable setting in a video game to date.

The conference I most look forward too is Sony’s. Mainly due to Nintendo not holding a traditional conference and PlayStation being my go to console ever since I was young. Last year’s conference was described as the “Year of Dreams” due to how well-received it was. They had a lot of competition this year from Microsoft and I thought that Xbox may steal this year’s event. That was until PlayStation came out firing on all cylinders, the conference kicked off with the reveal of five PlayStation exclusives off the belt, all revealed alongside a live symphony orchestra that was playing the score along to each trailer.

27046828293_28e9c64a2b_o (2)

God of War made it’s triumphant return and is looking as beautiful as ever.

It was great to see God of War return, many have said that it’s a little too close to the Last of Us, yet I’d disagree. Kratos, the main protagonist of the series, has never been a character that I’ve cared much about. The God of War games always had a fantastic concept in terms of reference to Greek Gods and Norse Mythology, yet Kratos was just an angry ball of fury and the games just seemed to be a tech demo for each console. However that changed with the reveal of this new title, Kratos seemed to convey more emotion in that one trailer than all three games previous. The game looked stunning and I can’t wait to see more of it and who can deny Kratos’ new epic beard.

I was also blown away by how great Horizon: Zero Dawn looked too, the animations when taking down the mechs were incredible. The fights seemed to convey the protagonist in the form of a dancing duel with the walker while using whatever she had in her arsenal to take it down. it’s so great to see the folks at Guerrilla, who’s portfolio consists of nearly nothing but the Killzone series, excelling on every level in order to create a fantastic looking game with a truly unique concept.


In terms of sheer beauty, Horizon definitely took the show for me. The game is shaping up to be one of the best I’ve seen.

The pacing of the Sony show was total perfection and every game they revealed was something that genuinely interested or intrigued me. The surprise of the show was definitely the Crash Bandicoot remastered collection, I never thought the Bandicoot would see the light of day again, but as promised the three greatest crash titles will be remastered from the ground up. A highlight was seeing Hideo Kojima unveil his new game while uttering the words “I’m Back” with a smile beaming across his face, it was certainly a special moment for the fans. A truly magnificent way to round off another great year of games for Sony.

Last but not least was Nintendo, although they were showing the least amount of games I was fully aware that Pokemon Sun and Moon and The Legend of Zelda were the only ones being shown. It was great to see new additions to generation 7 of the Pokemon franchise, although I do feel as though more could have been shown, especially the next evolution line of the starter Pokemon.


It was brilliant to finally get an in depth look at The Legend of Zelda: Breath of the Wild, and what an incredible one at that. 

The Legend of Zelda was finally given its title, Breath of the Wild. I have a lot more to speak out on about the title, which will be coming in my next post, mainly to talk about my biggest gripe with the game. However, the game looks beautiful. The art style is right up my street and the general design aesthetic in terms of monsters, clothing, weapons and architecture is just stunning, going as far as to exceed Windwaker on a visual level, in my opinion.

All in all, it has been a fantastic E3, There’s so much to look forward to in the next year. Not only are all these great games coming out in the next year and onwards, but we have the reveal of the NX to look forward to along with VR and the 0.5 releases of PlayStation and Xbox. Certainly a lot to look forward too.

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Club Sega: A Step Back in Time


The first place I just had to visit when I arrived in Akihabara was Club Sega, known as Club Sega Akihabara (クラブ セガ 秋葉原) in Japan. Whenever anyone mentions Akihabara or makes reference to the Electric Town of Tokyo, the first thing that comes to mind for me is this neon-lit street that houses these Sega-branded Arcades, right in the heart of Akihabara. The area in which I visit contained three buildings all of the same style but are counted as three separate entities by Sega, despite being within walking distance of each other.


The entrance to one of the Club Sega buildings, Akihabara, Tokyo.

As I approached what is known as the “Main” building I was in awe how something as vast as these arcades still existed this day in age. Back home in the UK, it’s lucky if you see any arcades at all, never mind something of this nature. What was even crazier was the fact that people were queuing up before the doors opened at 10:00am, more than likely to secure their favourite arcade cabinet in order to play with friends or reach a new high score. The same for the western world may have been apparent twenty to thirty years ago, but it’s something that has almost died out completely, that certainly wasn’t the case in the Chiyoda ward of Tokyo. It was like stepping back in time.

The first floor contained mainly claw machines in where an array of prizes was showcased at the back of the machine with one prize teetering on a ledge, ready to fall, playing it’s part in luring you in. Most people know that these are a game of chance and luck, the claw mechanism fails to grip the prize until a certain amount of money has passed through the machine. Meaning you could spend an ungodly amount or win the prize on your first go. That didn’t stop the other half diving in with a handful of change.


The ever alluring claw machine that the other half spent all of her change on.

The next few floors above contained various other prize winning games, but what I was really there for were the arcades. As the elevators opened to the next floor, it was apparent why many people still come here to play these games every day. The music blares out from the cabinets as you step back in time to a place where Arcades were as popular as ever. The neon glare from the machines captures its players in a daze. Cheering spectators crowd around popular players, ones who are exhausting their change in order to reach the highest score possible. Some people were even queuing up to play some of the most popular games. It was certainly a sight to behold.

I managed to snap a few pictures of locals playing their favourite games, one hand moving in a lighting quick manner to register the button presses as fast as possible, while the other hand raised a cigarette to their mouths to take another toke. Public smoking is still prohibited in these arcades and the second-hand smoke can still be seen lingering in the air as the neon lights from the arcade machine cut through it. I never expected these Arcades to be as popular and alive as they were, but that’s Japan in general for you. It strips every expectation you had of the place and presents something new.


We spent a few hours in Club Sega in which most of the locals stayed glued to their seats.

I wasn’t looking for another arcade cabinet in particular but while advancing through the many different floors we did manage to stumble across a number of Pokken Tournament cabinets. This is where the Wii U title that released earlier this year was ported from. I stood in line to wait until a fresh set of competitors were brought up to the table. You can see why Nintendo wanted to get this game on a home console, some people were laughing and having fun, while others remained calm, focused and collected as they faced off against other competitors.


This was actually my first time playing Pokken Tournament. I loved it so much that as soon as I got home I picked up a copy along with a Hori tournament controller.

Before we left we noticed a wall where many had shown their love for Club Sega, leaving their mark in the form of manga sketches, appreciative notes or just a general message stating who they were. My girlfriend decided to add a note to the wall in order to commemorate our visit to Club Sega. The place itself is a spectacle, I expected something different, wrongly comparing the place to the arcades back home, where in reality, the place thrives with people from all ages and walks of life. If you are visiting Japan and are in Akihabara, this is definitely worth a trip and somewhere I wouldn’t think twice to visit again if I were to return to Tokyo.

To see more pictures from my recent trip to Japan, follow me on Instagram and Twitter.

/ CR

I’m going to Japan!

Akihabara at Night

After months and months of saving and planning, in just under two weeks time I’ll finally get to tick “Travel to Japan” off my bucket list. It’s somewhere I’ve always wanted to go. From a very young age, I developed an interest in Japanese culture without even realising.

It all started when I got a SNES for Christmas, back in the early 90’s. I was brought up on Nintendo – Super Mario Bros. being my introduction to Video Games. My collection included classics such as – The Legend of Zelda: A Link to the Past, Street Fighter II, Star Fox, Donkey Kong Country and much more. These games were my bread and butter and I sunk countless hours into them as a child. Through my friends, I got introduced to Pokemon, which was a complete phenomenon through the 90’s.

I have vivid memories of how it literally swept the nation and the world for that matter. It was incredible. Everyone was collecting and trading Pokemon cards, watching the TV show or playing the games. I used to watch Pokemon every Saturday morning and weekday nights along with Dragonball/Dragonball Z. I picked up a Gameboy with Tetris, which I still have to this day. I remember the day I got Pokemon Yellow, I went into town with my Mother and little brother. We bought it from a now discontinued gaming store. I came home and spent the rest of the day playing it until the batteries in my Gameboy died. Such great memories.


Nintendo and PlayStation are my go to platforms when it comes to gaming.

As I got a little older I transitioned to PlayStation, although I still held a strong love for Nintendo. Video Games began to get a little more mature and I began to realise that games weren’t just a pastime for young children. Metal Gear Solid was the game that brought me to that realisation. The story gripped you, the character arcs were incredible and it felt like more than just a game. Final Fantasy VII evoked the same emotions. It was my first introduction to a deep story-driven JRPG, and I absolutely adored it.

You may begin to see a pattern starting to emerge – all of these Video Games, TV shows and various popular culture originate from Japan. This was something I wasn’t aware of at a younger age. The same pattern continued throughout the PS2 era and around the dawn of the PS3. I started to become aware of just how much of an influence Japanese gaming had on me. If it wasn’t for all of these games, I may have never been into gaming as much as I am now. I never knew that I was a fan of Anime, or that I even used to watch it and as I became aware of it I began to watch more of it. The older I got the more I developed a love for Japan, along with its history and culture. It soon became the country I wanted to visit most but it always seemed like a pipe dream. A few year ago my girlfriend and I conceived the idea of visiting Japan through the form a guided tour, but the price just seemed inaccessible and my dream of visiting Japan seemed to wither.

Luckily things changed, we decided to scrap the idea of paying for a guided tour and plan things ourselves. Finally, the dream of the Video Gamer pilgrimage to Akihabara was alive and well. Apart from the usual tourist destinations, Geek culture wise, I plan to visit the Pokemon Centre(s), Animate – The 8-floor Flagship store for everything Anime and Manga related, Nanako Broadway and many others. I’m open to any other recommendations as to where to visit if there are any readers who have visited Japan before or have heard of anywhere that’s recommended?

I’ll be documenting my trip through photography, blog posts and youtube videos. All of which will be done when I get home. Although I will be live updating on Twitter and Instagram while I’m there, if you’d like to follow those feeds. I have a lot of content planned with this trip in mind, I know I have a large number of followers who share this interest of mine so I hope you guys look forward to what will be coming to WhatRhinoSaid over the next few month.

/ CR

Delayed Video Games: It’s Not the End of the World


Video game delay announcements. It’s something we, as gamers, all hate hearing about – especially if it’s a game we’re really looking forward too, but I’ve never understood why some people act like it’s the end of the world. A number of people may argue that a delay can be a good thing. If a development team need that extra time to polish and turn a game from a six to a nine, thus creating a more compelling story, smoother game play and a better game in general, then so be it.

Personally, as much as it can be an annoyance at times, I welcome delays with a general understanding and acceptance although many may not. Uncharted 4: A Thief’s End has seen three delays now, with the most recent postpone coming in order to deliver on the studio’s ambitious vision for the games ending. When Neil Druckmann states that;

This’ll make for a smooth worldwide launch. Thanks for your patience… It’ll be worth it at the end. Promise

When Druckmann makes a promise on behalf of the famous Naughty Dog studio, the ones responsible for bringing us a slew of incredible games in the past, I’m well inclined to believe him and trust his judgement that the game just wasn’t ready and that this delay will invoke a more spectacular finished product.


Uncharted 4: A Thief’s End is shaping up to be a spectacular finale to the series.

We see a magnitude of games follow the same suit. In relation to the header image, Persona 5 was originally due to be released in 2014 on the PS3, now, after a number of changes and a different platform release we see it’s next upcoming release date to be June of 2016 and it’s radio silent on Atlus’ behalf with only a couple of month to go. This isn’t the end of the world thought, I’d rather they work on the game than focus on PR and marketing. There are many different games and other activities to occupy our time. Although some people happen to think otherwise…


It’s quite disheartening seeing a vulgar response like this, but sadly these things still happen. I mean, it’s not as if the team at ATLUS want their audience to wait as long as possible to play their games. The amount of pressure the developers already face in the first place is immense, never mind inpatient individuals screaming down their necks about the game not releasing when they want it too.

If a game is held back they aren’t doing it to purposefully annoy people, they’re only harming themselves anyway and not on purpose either, but can some games really recover from development hell or a vast number of delays and setbacks? The Last Guardian has been in development since 2007 and has had it’s fair share of development hell, to the point of where many thought the project had been cancelled all together until it resurfaced in 2015.

Journalists have expressed their concern as to whether the game would even be such a landmark title as initially seen. In many ways, the landscape of gaming has greatly changed since the release of The Shadow of the Colossus, and The Last Guardian already has big boots to fill with that in mind. I’d be very much surprised if the game can clinch anything back and if it would well be worth the wait.


The Last Guardian looks beautiful, but will it be able to hit as hard as SOTC did?

The likes of Final Fantasy XV share a similar story. Originally announced as Final Fantasy Versus XIII, a PS3 exclusive spin off, it soon became apparent that the title wasn’t going in the direction that they first hoped. With a transition to the eighth-generation hardware, a change of name, new director, a different story and essentially a totally different change of game. After ten long years of development and more than likely thousands of pounds put into resources, Final Fantasy XV is nearing its release date this year. But will the wait really be worth it?

Why do studios release these dates and then don’t adhere to them without knowing that they’ll definitely meet their deadline? Why do they give a release date in the first place if they just can’t meet it? Well, it’s more than likely pressure from the publishing side of things, the sooner they get a release date out the sooner they can start marketing the game and making money from pre-orders and merchandise. Why not just take a leaf out of Bethesda’s book and release in a similar way Fallout 4 did, with a ton of info, trailers, game play, and a solid release date that was only a number of months away from annoucment, as opposed to years.


Fallout 4 was released just a few months after it’s announcement.

I think we’d all love to see games released that way. I would love too. I believe it’s the best way for all parties – publishers, studio and consumers. That can’t always be the case thought. Some games just don’t have the stature or an audience as big as Fallout so they aren’t able to draw a big enough audience in a short space of time, they need to build up their public relations over an extended period.

Sometimes delays just can’t be helped and it’s certainly not the end of the world when they happen. I think the overreactions to when these incidents happen needs to stop. No one ever wants a delay. Not the consumers, publishers or studio working on the title. There’s a ton of other games out there and when your favorite game has a setback, just remember – patience is the best policy. If a game is going to fall into development hell then it’s the studio/publisher that is affected and not you. At the end of the day, there’s no point crying over spilt milk.